Thursday, January 20, 2011

King.com hails mainstream potential of mobile gaming

CMO Alex Dale said that the players do not look "much grist for the cities, castles and farms"

Games King.com

real estate company in the skill games are casual, where players can compete against money and prices, as well as for pleasure. However, its recent growth has come from Facebook, not price, but with social functions. Mobile is the next frontier.

Over the past two years, King.com is past Facebook game developer 40th most popular in second place behind Zynga, with 49.6 million monthly active users (MAU) and 11 9,000,000 daily active users (SAD) at the time of writing.

"Just as we have seen in public Facebook games each time two years ago, the audience for mobile games is growing so well," says Alex Dale, chief marketing officer at King. com. "States casual social games on mobile is something that we are quite to the point."

The first fruits of this strategy includes the launch of bubble witch saga for iOS in July 2012, which synchronizes player progress with the version of Facebook so they can continue their game on all devices .

the game well? King.com not give numbers, but series graphics App Store Witch Saga bubble located at 131 Top iPhone App Sales in the United States, but 28 in the United Kingdom. These positions of the letter does not tell the whole story - people who play a lot on their iPhone or iPad could spend money on the game version of Facebook

spectacle that rivals King.com 's in the mobile beyond Zynga, however, with freemium games by independent developers like Supercell (Clash of the Clans, Day of hay) Kabam ( Kingdoms of Camelot), NaturalMotion (CSR studies Racing) and Backflip (DragonVale) while stern in the App Store.

Dale hope

approach King.com 's social mobile casual games bring success comparable to the growth of Facebook, especially the United Kingdom, which notes a study by the Internet Advertising Bureau stating that 80% of the adult population is considered players.


Meanwhile, King.com is exploring ways to make money beyond pure mobile app purchases, but Dale says the company is looking to bring the model skill games Thanks to its original business.


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